Szczegóły publikacji
Opis bibliograficzny
Climate change mitigation game / Artur WYRWA // W: EDUCON2018 [Dokument elektroniczny] : 2018 IEEE global engineering education conference : 17–20 April, 2018, Santa Cruz de Tenerife, Canary Islands, Spain. — Wersja do Windows. — Dane tekstowe. — [Piscataway : IEEE], [2018]. — (IEEE Global Engineering Education Conference ; ISSN 2165-9559). — e-ISBN: 978-1-5386-2957-4. — S. 21–25. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 25, Abstr. — Publikacja dostępna online od: 2018-05-24
Autor
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 115035 |
|---|---|
| Data dodania do BaDAP | 2018-08-09 |
| Tekst źródłowy | URL |
| Rok publikacji | 2018 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Wydawca | Institute of Electrical and Electronics Engineers (IEEE) |
| Konferencja | 2018 IEEE global engineering education conference |
| Czasopismo/seria | IEEE Global Engineering Education Conference |
Abstract
This paper presents a game-based learning used to familiarize students with the climate change mitigation strategies. The main tool used in the game is a paper form, which constitutes a scaffold providing the supportive learning material. It helps the students to better structure and understand the possible human responses to climate change considering political, technological and economical dimensions. The way the game is organized incentives them to take an active role. They are both collaborating and competing, which enhances interaction and results in their strong engagement in the learning process. Different scaffolding strategies such as peer interaction, questioning, repetitions, structuring, etc. have been incorporated in the game to achieve effective lecturing.