Szczegóły publikacji
Opis bibliograficzny
Games as auxiliary tool in teaching of students within energy sector / Grzegorz S. JODŁOWSKI, Karol SZTEKLER, Tomasz Mirowski // W: EDUCON2018 [Dokument elektroniczny] : 2018 IEEE global engineering education conference : 17–20 April, 2018, Santa Cruz de Tenerife, Canary Islands, Spain. — Wersja do Windows. — Dane tekstowe. — [Piscataway : IEEE], [2018]. — (IEEE Global Engineering Education Conference ; ISSN 2165-9559). — e-ISBN: 978-1-5386-2957-4. — S. 2056–2060. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 2060, Abstr. — Publikacja dostępna online od: 2018-05-24
Autorzy (3)
- AGHJodłowski Grzegorz Stefan
- AGHSztekler Karol
- Mirowski Tomasz
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 115030 |
|---|---|
| Data dodania do BaDAP | 2018-08-09 |
| Tekst źródłowy | URL |
| Rok publikacji | 2018 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Wydawca | Institute of Electrical and Electronics Engineers (IEEE) |
| Konferencja | 2018 IEEE global engineering education conference |
| Czasopismo/seria | IEEE Global Engineering Education Conference |
Abstract
The aim of the authors' activities was to introduce new didactic tools and to make classes more attractive for students. The article presents experiences related to the introduction of games on two slightly different objects. A strategy game was used to teach issues related to the energy market, first in its original form and then modified for the needs of the local market. In the second case, it was decided to use a labyrinth-like game to improve knowledge and skills in organic chemistry. Students appreciated such forms of learning, although their game rating is different for both games. The strategy game for the energy market was highly rated by students while the labyrinth was slightly worse.