Szczegóły publikacji
Opis bibliograficzny
VR games based on circumplex model of group tasks for QoE measurements and beyond / Norbert BARCZYK, Kamil KONIUCH, Mateusz OLSZEWSKI, Lucjan JANOWSKI // W: VRW 2026 [Dokument elektroniczny] : 2026 IEEE conference on Virtual Reality and 3D user interfaces abstracts and workshops : 21-25 March 2026, Daegu, Republic of Korea : proceedings. — Wersja do Windows. — Dane tekstowe. — Piscataway : The Institute of Electrical and Electronics Engineers, cop. 2026. — Dod. ISBN: 979-8-3195-0530-9 (print on demand). — e-ISBN: 979-8-3195-0529-3. — S. 1439–1440. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 1440, Abstr. — Publikacja dostępna online od: 2026-05-01
Autorzy (4)
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 167887 |
|---|---|
| Data dodania do BaDAP | 2026-06-30 |
| Tekst źródłowy | URL |
| DOI | 10.1109/VRW70859.2026.00394 |
| Rok publikacji | 2026 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Wydawca | Institute of Electrical and Electronics Engineers (IEEE) |
| Konferencja | IEEE Conference on Virtual Reality and 3D User Interfaces 2026 |
Abstract
This research demo presents a system for studying collaboration in Virtual Reality. The system was developed in Unity and provides a multi-user VR simulator with a set of collaborative tasks categorized according to McGrath's circumplex model of group tasks. The platform is fully configurable, allowing researchers to adapt tasks and parameters to their own studies on VR cooperation. The system integrates in-VR subjective assessment, enabling users to rate Quality of Experience without removing the headset. In addition, it automatically collects performance data to support quantitative analysis. In this demo, participants collaborate in dyads while our system varies the network delay using the Clumsy tool. The demo presents a novel approach to studying subjective QoE in networked VR cooperation.