Szczegóły publikacji
Opis bibliograficzny
Design and development of asymmetric VR environment supporting collaborative interaction of physicians and patients with MRI data / Magdalena Igras-Cybulska, Artur Cybulski, John Liu, Maryla Kuczyńska, Agnieszka Dopierała, Radosław Niewiadomski, Daria HEMMERLING, Isam Leebe, Gabriela Zapolska, Sławomir K. Tadeja // Computers & Graphics ; ISSN 0097-8493 . — 2025 — vol. 133 art. no. 104479, s. 1–16. — Bibliogr. s. 15–16, Abstr. — Publikacja dostępna online od: 2025-11-07. --- Artykuł jest rozszerzoną wersją wystąpienia z 3rd Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine
Autorzy (10)
- Igras-Cybulska Magdalena
- Cybulski Artur
- Liu John
- Kuczyńska Maryla
- Dopierała Agnieszka
- Niewiadomski Radosław
- AGHHemmerling Daria
- Leebe Isam
- Zapolska Gabriela
- Tadeja Sławomir K.
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 165816 |
|---|---|
| Data dodania do BaDAP | 2026-03-05 |
| Tekst źródłowy | URL |
| DOI | 10.1016/j.cag.2025.104479 |
| Rok publikacji | 2025 |
| Typ publikacji | artykuł w czasopiśmie |
| Otwarty dostęp | |
| Czasopismo/seria | Computers & Graphics |
Abstract
Emerging Virtual Reality (VR) technology holds the promise of revolutionizing how patients and medical professionals interact with medical imaging data, such as Magnetic Resonance Imaging (MRI) scans. However, to reach its full potential, the design of such systems must be thoroughly investigated and properly designed to cater to a diverse group of users. Consequently, this paper presents the design and development of a system aimed at leveraging VR to enhance patient understanding and facilitate shared decision-making in healthcare contexts. Our VR system enables real-time, immersive exploration of 2D and 3D MRI scans in Digital Imaging and Communications in Medicine (DICOM) format, letting clinicians intuitively load, view, and manipulate complex diagnostic data beyond the constraints of flat-screen tools. A key design feature is the system’s allowance for “asymmetric” collaboration–one user on a screen and another in VR viewing/manipulating 2D and 3D information synchronized in real-time. This asymmetric approach has potential to optimize user experience for clinical applications, ensuring flexibility and seamless coordination among physicians, patients, and caregivers, ultimately fostering more informed decision-making. © 2025 Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.