Szczegóły publikacji
Opis bibliograficzny
AloneKnight – enabling affective interaction within mobile video games / Paweł JEMIOŁO, Krzysztof Świder, Dawid Storman, Weronika T. ADRIAN // W: Progress in Polish artificial intelligence research 4 [Dokument elektroniczny] / ed. by Adam Wojciechowski, Piotr Lipiński. — Wersja do Windows. — Dane tekstowe. — Łódź : Łódź University of Technology Press, 2023. — (Monografie Politechniki Łódzkiej ; nr 2437). — e-ISBN: 978-83-66741-92-8. — S. 467–472. — Wymagania systemowe: Adobe Reader. — Tryb dostępu: http://repozytorium.p.lodz.pl/bitstream/handle/11652/4773/Pro... [2023-10-02]. — Bibliogr. s. 471–472, Abstr.
Autorzy (4)
Słowa kluczowe
Dane bibliometryczne
ID BaDAP | 149080 |
---|---|
Data dodania do BaDAP | 2023-10-23 |
DOI | 10.34658/9788366741928.74 |
Rok publikacji | 2023 |
Typ publikacji | fragment książki |
Otwarty dostęp | |
Creative Commons | |
Wydawca | Politechnika Łódzka |
Czasopismo/seria | Monografie Politechniki Łódzkiej |
Abstract
Artificial intelligence is used in various contexts, including video games, where it can enhance the game design and adapt content to players’ emotional states through affective computing. In this paper, we present an example of an affective mobile game and compare participants’ opinions after playing two versions of the game, with and without an affective loop. The game was developed using Unity. In the affective version, physiological data is recorded and analysed to detect emotions based on facial expressions and electrodermal activity, which then affects the game. The study with 11 participants showed positive feedback for the game with affective loop.