Szczegóły publikacji
Opis bibliograficzny
ethnoVR 2.0.: a first-person experience of cross-cultural misunderstanding in Virtual Reality / Daniela Hekiert, Magdalena IGRAS-CYBULSKA, Artur Cybulski, Kamil Kwiatkowski // W: ISMAR-Adjunct 2022 [Dokument elektroniczny] : 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Proceedings : 17–21 October 2022, Singapore. — Wersja do Windows. — Dane tekstowe. — Piscataway : IEEE, cop. 2022. — Print on Demand(PoD) ISBN: 978-1-6654-5366-0. — e-ISBN: 978-1-6654-5365-3. — S. 895–896. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 896, Abstr. — Publikacja dostępna online od: 2022-12-15
Autorzy (4)
- Hekiert Daniela
- AGHIgras-Cybulska Magdalena
- Cybulski Artur
- Kwiatkowski Kamil
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 144284 |
|---|---|
| Data dodania do BaDAP | 2022-12-21 |
| Tekst źródłowy | URL |
| DOI | 10.1109/ISMAR-Adjunct57072.2022.00193 |
| Rok publikacji | 2022 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Wydawca | Institute of Electrical and Electronics Engineers (IEEE) |
| Konferencja | IEEE/ACM International Symposium on Mixed and Augmented Reality 2022 |
Abstract
EthnoVR is an immersive first-person perspective experience of cross-cultural misunderstanding. The scenario, developed using the critical incidents method, covers a situation of cooperation between Chinese and Polish students. A quantitative investigation of the impact of 360 video (N=100) showed a reduction in ethnocentrism and an increase in cognitive empathy. In this paper we introduce the second iteration of ethnoVR - supplemented with extended content, available in English, Chinese and Polish. Additionally, we conducted qualitative UX research (N=31) which allowed us to map the emotions of users and the emotions they attributed to the characters in the movie.