Szczegóły publikacji
Opis bibliograficzny
The use of GPGPU in continuous and discrete models of crowd dynamics / Hubert Mróz, Jarosław WĄS, Paweł TOPA // W: Parallel Processing and Applied Mathematics : 10th international conference, PPAM 2013 : Warsaw, Poland, September 8–11, 2013 : revised selected papers, Pt. 2 / eds. Roman Wyrzykowski, [et al.]. — Berlin ; Heidelberg : Springer-Verlag, cop. 2014. — (Lecture Notes in Computer Science ; ISSN 0302-9743 ; 8385). — ISBN: 978-3-642-55194-9; e-ISBN: 978-3-642-55195-6. — S. 679–688. — Bibliogr. s. 687–688, Abstr.
Autorzy (3)
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 82713 |
|---|---|
| Data dodania do BaDAP | 2014-07-14 |
| DOI | 10.1007/978-3-642-55195-6_64 |
| Rok publikacji | 2014 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Konferencja | International Conference on Parallel Processing and Applied Mathematics 2013 |
| Czasopisma/serie | Lecture Notes in Computer Science, Theoretical Computer Science and General Issues |
Abstract
The aim of the study is twofold: firstly to compare the possibilities of using GPGPU (General-Purpose Computing on Graphics Processing Units) in continuous and discrete crowd dynamics simulation, secondly to draw conclusions on the applicability of GPUs in engines of professional crowd simulations. For this purpose the authors have implemented two models of pedestrian dynamics: continuous - Social Forces model and discrete, Cellular Automata based - Social Distances model. The presented simulations refer to outdoor, large area pedestrian movement.