Szczegóły publikacji

Opis bibliograficzny

The use of GPGPU in continuous and discrete models of crowd dynamics / Hubert Mróz, Jarosław WĄS, Paweł TOPA // W: Parallel Processing and Applied Mathematics : 10th international conference, PPAM 2013 : Warsaw, Poland, September 8–11, 2013 : revised selected papers, Pt. 2 / eds. Roman Wyrzykowski, [et al.]. — Berlin ; Heidelberg : Springer-Verlag, cop. 2014. — (Lecture Notes in Computer Science ; ISSN 0302-9743 ; 8385). — ISBN: 978-3-642-55194-9; e-ISBN: 978-3-642-55195-6. — S. 679–688. — Bibliogr. s. 687–688, Abstr.

Autorzy (3)

Słowa kluczowe

GPUcrowd modelsGPGPUcrowd simulations

Dane bibliometryczne

ID BaDAP82713
Data dodania do BaDAP2014-07-14
DOI10.1007/978-3-642-55195-6_64
Rok publikacji2014
Typ publikacjimateriały konferencyjne (aut.)
Otwarty dostęptak
KonferencjaInternational Conference on Parallel Processing and Applied Mathematics 2013
Czasopisma/serieLecture Notes in Computer Science, Theoretical Computer Science and General Issues

Abstract

The aim of the study is twofold: firstly to compare the possibilities of using GPGPU (General-Purpose Computing on Graphics Processing Units) in continuous and discrete crowd dynamics simulation, secondly to draw conclusions on the applicability of GPUs in engines of professional crowd simulations. For this purpose the authors have implemented two models of pedestrian dynamics: continuous - Social Forces model and discrete, Cellular Automata based - Social Distances model. The presented simulations refer to outdoor, large area pedestrian movement.

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