Szczegóły publikacji
Opis bibliograficzny
Hardware based real-time non-rigid body animation / Rafał WCISŁO, Michał Żelechowski // Machine Graphics & Vision : international journal ; ISSN 1230-0535. — 2006 — vol. 15 no. 3/4, s. 659–664. — Bibliogr. s. 664, Abstr. — International Conference on Computer Vision and Graphics ICCVG 2006 : 25-27.09.2006, Warsaw, Poland
Autorzy (2)
Słowa kluczowe
Dane bibliometryczne
ID BaDAP | 36479 |
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Data dodania do BaDAP | 2008-01-21 |
Rok publikacji | 2006 |
Typ publikacji | referat w czasopiśmie |
Otwarty dostęp | |
Czasopismo/seria | Machine Graphics & Vision: International Journal |
Abstract
We describe a method for animation of elastic objects based on a mass-spring system with a pressure model. The method employs two different implementation approaches: CPU- and GPU-based. Three-dimensional, macroscopic objects with a volume of arbitrary geometry are considered. The main goal of the presented work is to make use of a modern graphics card equipped with a programmable GPU (Graphical Processor Unit).