Szczegóły publikacji
Opis bibliograficzny
Virtual reality as philosophy machine: a proof-of-concept study / Jowita GUJA, Jan WALIGÓRSKI, Krzysztof Tomasz Stawarz, Adam ŻĄDŁO, Grzegorz PTASZEK // W: CHI EA'26 [Dokument elektroniczny] : proceedings of the extended abstracts of the 2026 CHI Conference on Human Factors in Computing Systems : April 13-17, 2026 Barcelona, Spain. — Wersja do Windows. — Dane tekstowe. — New York : Association for Computing Machinery, 2026. — e-ISBN: 979-8-4007-2281-3. — S. [1–5]. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. [5], Abstr. — Publikacja dostępna online od: 2026-04-13
Autorzy (5)
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 168341 |
|---|---|
| Data dodania do BaDAP | 2026-07-14 |
| Tekst źródłowy | URL |
| DOI | 10.1145/3772363.3799306 |
| Rok publikacji | 2026 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Creative Commons | |
| Wydawca | Association for Computing Machinery (ACM) |
| Konferencja | International Conference on Human Factors in Computing Systems 2026 |
Abstract
Philosophical reflection involves deep, critical engagement with fundamental questions about reality and can support both individual self-awareness and broader critical thinking. Yet contemporary philosophical education faces growing challenges due to the fast pace of life and the prioritization of "economically useful” competencies. This study examines the educational potential of VR to foster philosophical reflection among students. We developed a VR application, [anonimized], and conducted a proof-of-concept qualitative study with 56 participants using individual questionnaires and semi-structured focus group interviews, followed by thematic analysis. Findings suggest that VR-through first-person perspective, multisensory experience, and heightened engagement-can effectively support philosophical self-reflexivity, while distractors such as technical issues, novelty effects, and time pressure may hinder reflectiveness. We propose design and research recommendations and argue that well-designed VR experiences may function as a “philosophy machine” for supporting philosophical reflection in digital society.