Szczegóły publikacji

Opis bibliograficzny

Gamified art-based virtual reality for mitigating stress and anxiety in isolated environments / Tjasa Savoric, Kaja Antlej, Sylvester Arnab, Bahareh Nakisa, Louise Moody, Anay Ashwin, Ben Horan, Ashwin Subramaniam, Agata KOŁODZIEJCZYK // W: IAC-25 [Dokument elektroniczny] : 76th International Astronautical Congress 2025 : 29 September–3 October 2025, Sydney, Australia. — Wersja do Windows. — Dane tekstowe. — [Australia : International Astronautical Federation], [2025]. — S. 1–8 IAC-25-95783. — Wymagania systemowe: Adobe Reader. — Tryb dostępu: https://iafastro.directory/ [2025-10-14]. — Bibliogr. s. 7–8, Abstr. — Dostęp po zalogowaniu

Autorzy (9)

Słowa kluczowe

art therapyanxietyisolationvirtual realitystresswell-beingconfinementgamification

Dane bibliometryczne

ID BaDAP163526
Data dodania do BaDAP2025-10-21
Rok publikacji2025
Typ publikacjimateriały konferencyjne (aut.)
Otwarty dostęptak

Abstract

Long-duration space missions pose significant psychological challenges due to isolation, confinement, monotony, and sensory deprivation. Isolated, confined, extreme (ICE) environments, such as space missions and Antarctic expeditions, and isolated, confined, controlled (ICC) settings, such as analogue habitats, similarly restrict autonomy, reduce sensory variety, and heighten stress, closely reflecting the conditions of deep-space travel. To address these stressors, Virtual Reality (VR) has been explored as a countermeasure, with most prior work focusing on passive or nature-based experiences. In contrast, this study investigates an art-based, human-centred VR approach that integrates gamification, storytelling, and aesthetic richness to foster engagement, resilience, and emotional connection. A survey was conducted with professionals who have lived or worked in ICE/ICC environments, chosen because these ground-based testbeds reliably simulate the psychological pressures of spaceflight. Their insights help define the needs, preferences, and barriers for VR interventions in such contexts, directly informing the design of a co-created prototype. Results highlight strong support for interactive, creative, and personalised VR experiences that move beyond distraction to actively promote autonomy, wellbeing, and identity continuity. By embedding principles of art therapy and gamified design, this project advances a distinct, human-centred approach to VR that can support future crews in long-duration missions.

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#163522Data dodania: 21.10.2025
Investigating human factors in analog astronaut missions: how isolation and darkness shape crew interactions and time perception / Pauline Roblin, Bernard Foing, Agata KOŁODZIEJCZYK, Celia Avila-Rauch, Kamalesh Mohan // W: IAC-25 [Dokument elektroniczny] : 76th International Astronautical Congress 2025 : 29 September–3 October 2025, Sydney, Australia. — Wersja do Windows. — Dane tekstowe. — [Australia : International Astronautical Federation], [2025]. — S. 1–7 IAC-25,A3,LBA,2,x103767. — Wymagania systemowe: Adobe Reader. — Tryb dostępu: https://iafastro.directory/ [2025-10-14]. — Bibliogr. s. 6–7, Abstr. — Dostęp po zalogowaniu
fragment książki
#163044Data dodania: 29.9.2025
Solid oxide fuel cells for space exploration: enabling high-efficiency power generation in extreme environments / Theodor Heutling, Laura Nousch, Mathias Hartmann, Tino Schmiel, Brandon Buergler, Martin TAJMAR, Christian Bach // W: IAC-25 [Dokument elektroniczny] : 76th International Astronautical Congress 2025 : 29 September - 3 October 2025, Sydney, Australia. — Wersja do Windows. — Dane tekstowe. — [Australia : International Astronautical Federation], [2025]. — S. 1–9. — Wymagania systemowe: Adobe Reader. — Tryb dostępu: https://dl.iafastro.directory/ [2025-09-26]. — Bibliogr. s. 8–9, Abstr. — Dostęp po zalogowaniu. --- Dod. abstrakt dostępny w: https://s.agh.edu.pl/wMYBb [2025-09-26]. — M. Tajmar - afiliacja: Technische Universität Dresden (DTU), Germany