Szczegóły publikacji
Opis bibliograficzny
The problem of digital dualism in social virtual reality research: toward a hybrid culture, space, and body / Jan WALIGÓRSKI // W: VRW 2025 [Dokument elektroniczny] : 2025 IEEE conference on Virtual Reality and 3D user interfaces workshops : 8–12 March 2025, Saint-Malo, France : proceedings. — Wersja do Windows. — Adobe Reader. — Piscataway : The Institute of Electrical and Electronics Engineers, cop. 2025. — Dod. ISBN: 979-8-3315-2563-7. — e-ISBN: 979-8-3315-1484-6. — S. 510–512. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 512, Abstr. — Publikacja dostępna online od: 2025-04-24
Autor
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 159684 |
|---|---|
| Data dodania do BaDAP | 2025-05-20 |
| Tekst źródłowy | URL |
| DOI | 10.1109/VRW66409.2025.00111 |
| Rok publikacji | 2025 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Wydawca | Institute of Electrical and Electronics Engineers (IEEE) |
| Konferencja | IEEE Conference on Virtual Reality and 3D User Interfaces 2025 |
Abstract
The problem of digital dualism represents a bias that conceptualizes physical and virtual realities as separate entities, thereby influencing the methodological approaches employed in research on these domains. Digital dualism has been evident since the earliest studies of cyberspace. This position paper presents how this bias is inadvertently reproduced in research on social virtual reality (VR), focusing on issues such as the omission of the influence of physical environments, the neglect of users' geographical, ethnic, and socio-cultural situatedness, the disproportionate reliance on laboratory studies over field research, and in the conceptualization of the user-avatar relationship. Addressing these research gaps, rooted in digital dualism, is essential for advancing future investigations in social VR.