Szczegóły publikacji
Opis bibliograficzny
Attractiveness of games and business simulations in teaching process / Tomasz WIEROŃSKI // W: Contemporary challenges in management and economy in the area of COVID-19 [Dokument elektroniczny] / ed. by Marcin Suder, Maciej Woźniak. — Wersja do Windows. — Dane tekstowe. — Kraków : Wydawnictwa AGH, 2023. — e-ISBN: 978-83-67427-63-0. — S. 53–60. — Wymagania systemowe: Adobe Reader. — Bibliogr. s. 59–60, Summ.
Autor
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 150149 |
|---|---|
| Data dodania do BaDAP | 2023-12-22 |
| Tekst źródłowy | URL |
| Rok publikacji | 2023 |
| Typ publikacji | fragment książki |
| Otwarty dostęp | |
| Creative Commons | |
| Wydawca | Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie |
Abstract
This study aims to assess the attractiveness of games and business simulations in the teaching process. The presented overview concerns their application in primary and secondary schools, at universities and in business. Among the most important benefits were the development of participants’ creativity and the use of games as effective tools for imparting practical knowledge. The chapter presents the results of a survey completed by 97 participants. The study showed that the use of games and business simulations is positively perceived by trainees and students, but this form of knowledge transfer must be used with awareness of its limitations relative to other forms. The last section focuses on conclusions and suggested possibilities for further development of games and simulations in the teaching process. Colloquially: does the use of business games make learning a more enjoyable and less boring process? Is the preferred option for acquiring practical knowledge the choice of a book or attending a lecture, or would participants prefer game- and simulation-based learning?