Szczegóły publikacji
Opis bibliograficzny
Analysis of virtual reality based on the Internet of Things on human psychology ‘Internet of Thoughts’ (IoThs) for rich content extraction applied natural language processing and deep learning / Pascal Muam MAH, Iwona SKALNA, Tomasz PEŁECH-PILICHOWSKI, Tomasz DERLECKI, Mahmoud NASR, Eric Munyeshuri, Gilly Njoh Amuzang, Micheal Blake Somaah Itoe, Ning Frida Tah // W: Digital health transformation, smart ageing, and managing disability : 20th international conference, ICOST 2023 : Wonju, South Korea, July 7–8, 2023 : proceedings / eds. Kim Jongbae, [et al.]. — Cham : Springer Nature, cop. 2023. — (Lecture Notes in Computer Science ; ISSN 0302-9743 ; LNCS 14237). — ISBN: 978-3-031-43949-0; e-ISBN: 978-3-031-43950-6. — S. 249–260. — Bibliogr. s. 258–259, Abstr. — Publikacja dostępna online od: 2023-09-22. — I. Skalna, T. Pełech-Pilichowski, T. Derlecki, M. Nasr, E. Munyeshuri, G. N. Amuzang, M. Blake Somaah Itoe, N. Frida Tah - dod. afiliacja: Department of Technical Informatics and Telecommunications AGH ; M. Nasr - dod. afiliacja: Future University, Cairo, Egypt
Autorzy (9)
- AGHMah Pascal Muam
- AGHSkalna Iwona
- AGHPełech-Pilichowski Tomasz
- AGHDerlecki Tomasz
- AGHNasr Mahmoud Ahmed
- Munyeshuri Eric
- Amuzang Gilly Njoh
- Itoe Michael Blake Somaah
- Tah Ning Frida
Słowa kluczowe
Dane bibliometryczne
ID BaDAP | 148974 |
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Data dodania do BaDAP | 2023-10-04 |
Tekst źródłowy | URL |
DOI | 10.1007/978-3-031-43950-6_22 |
Rok publikacji | 2023 |
Typ publikacji | materiały konferencyjne (aut.) |
Otwarty dostęp | |
Creative Commons | |
Wydawca | Springer |
Czasopismo/seria | Lecture Notes in Computer Science |
Abstract
In the past decade, a lot of challenges to access, assess, and to acquire the needed technological opportunities to teach computers what naturally comes from the human brain and to understand how we naturally react when we rely on technology. The ability to document human thoughts, reactions and behavior to computers has led to the coming of NLP, AI, Dl, & ML. Aim to understand the influence of IoT on humans with the use of DL to achieve content correctness and accuracy with virtual technology. Studies show that the way we think, react, and do the things we think “Internet of thoughts” reflect our personality. The way we think determines the way we react and the way we do things are based on how we think. Technology advancement has reinforced a lot of changes in humans which makes humans vulnerable to personal content exposure misappropriation due to the continuously changing nature of humanity and language. The study uses NLP, DL and behavior-oriented drive and influential function and results show that IoT based on VR influences human psychology “Internet of Thoughts”.