Szczegóły publikacji
Opis bibliograficzny
Immersive feedback in fencing training using mixed reality / Filip MALAWSKI // Computer Science ; ISSN 1508-2806. — 2022 — vol. 23 no. 1, s. 37–62. — Bibliogr. s. 60–62, Abstr. — Publikacja dostępna online od: 2022-03-29
Autor
Słowa kluczowe
Dane bibliometryczne
ID BaDAP | 145888 |
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Data dodania do BaDAP | 2023-03-20 |
Tekst źródłowy | URL |
DOI | 10.7494/csci.2022.23.1.4570 |
Rok publikacji | 2022 |
Typ publikacji | artykuł w czasopiśmie |
Otwarty dostęp | |
Creative Commons | |
Czasopismo/seria | Computer Science |
Abstract
During sports training, providing athletes with real-time feedback that is based on the automatic analysis of motion is both useful and challenging. In this work, a novel system that is based on mixed reality is proposed and verified. The system allows for immersive and real-time visual feedback in fencing training. Novel methods have been introduced for 3D blade tracking from a single RGB camera, creating weapon-action models by recording the actions of a coach and evaluating the trainee's performance against these models. Augmented reality glasses with see-through displays are employed, and a method for coordinate mapping between the virtual and real environments is proposed; this will allow for the provision of real-time visual cues and feedback by overlaying virtual trajectories on the real-world view. The system has been verified experimentally in fencing bladework training (with the supervision of a fencing coach). The results indicate that the proposed system allows novice fencers to perform their exercises more precisely.