Szczegóły publikacji
Opis bibliograficzny
A thin light blue line - towards balancing educational and recreational values of serious games / Barbara GIŻYCKA, Paweł JEMIOŁO, Sebastian Domarecki, Krzysztof Świder, Mateusz Wiśniewski, Łukasz Mielczarek // W: AfCAI 2019 [Dokument elektroniczny] : 3rd workshop on Affective Computing and Context Awareness in Ambient Intelligence : Cartagena, Spain, November 11–12, 2019 : proceedings / ed. by Grzegorz J. Nalepa [et al.]. — Wersja do Windows. — Dane tekstowe. — [Spain] : CEUR, cop. 2019. — (CEUR Workshop Proceedings ; ISSN 1613-0073 ; vol. 2609). — s. [1–12]. — Wymagania systemowe: Adobe Reader. — Tryb dostępu: http://ceur-ws.org/Vol-2609/AfCAI2019_paper_4.pdf [2020-06-25]. — Bibliogr. s. 10–12, Abstr. — Publikacja dostępna online od: 2020-05-31
Autorzy (6)
Słowa kluczowe
Dane bibliometryczne
| ID BaDAP | 129111 |
|---|---|
| Data dodania do BaDAP | 2020-06-26 |
| Rok publikacji | 2019 |
| Typ publikacji | materiały konferencyjne (aut.) |
| Otwarty dostęp | |
| Creative Commons | |
| Czasopismo/seria | CEUR Workshop Proceedings |
Abstract
With mobile games becoming best sellers in app stores of Google and Apple, more and more research interest is put in this field. Practical applications of games, however, may surpass sole entertainment and bring educational value to gaming experience. Such undertaking, under the name of serious games, has been actively explored in the academia and beyond. Numerous previous attempts at educational games brought significant insights into the edutainment area, which inspired us to garner the advantages of their ideas. In our work, we demonstrate an architecture of a mobile game with location data enabling context-aware play, which implements affective game design patterns for greater experience of cultural heritage of Cracow. Additionally, we identify several research questions and propose methodological approach to verify them.