Szczegóły publikacji
Opis bibliograficzny
Knowledge-based development of games using design patterns ontology / Barbara GIŻYCKA, Krzysztof KUTT, Grzegorz J. NALEPA // W: SEMPDS 2019 : proceedings of the posters and demo track of the 15th International Conference on Semantic Systems co-located with 15th International Conference on Semantic Systems (SEMANTiCS 2019) : Karlsruhe, Germany, September 9th to 12th, 2019 / eds. Mehwish Alam, [et al.]. — [Karlsruhe : CEUR-WS], cop. 2019. — (CEUR Workshop Proceedings ; ISSN 1613-0073 ; vol. 2451). — Konferencja Semantics na liście CORE ma oznaczenie: unranked (2019), w latach wcześniejszych "C". — S. 1–5. — Bibliogr. s. 5, Abstr.
Autorzy (3)
Słowa kluczowe
Dane bibliometryczne
ID BaDAP | 126711 |
---|---|
Data dodania do BaDAP | 2020-01-23 |
Tekst źródłowy | URL |
Rok publikacji | 2019 |
Typ publikacji | materiały konferencyjne (aut.) |
Otwarty dostęp | |
Creative Commons | |
Konferencja | International Conference on Semantic Systems |
Czasopismo/seria | CEUR Workshop Proceedings |
Abstract
Tools for automatization of knowledge on game mechanics and their interrelationships are still lacking. Game design patterns, as proposed by Björk and Holopainen, seem promising in this area, as they can be represented formally as an ontology. This paper presents our proposal of such a representation, developed using OWL2. We discuss the design of the ontology, and demonstrate how it can be used to conceptualize the design of a classic video game. In the future, the ontology will provide a knowledge base for a new tool for game developers, in order to enable more complex, interesting and emergent game design. Copyright © 2019 for this paper by its authors.