Szczegóły publikacji

Opis bibliograficzny

Towards multi-agent simulations accelerated by GPU / Kamil PIĘTAK, Paweł TOPA // W: Parallel Processing and Applied Mathematics : 12th international conference, PPAM 2017 : Lublin, Poland, September 10-13, 2017 : revised selected papers, Pt. 2 / eds. Roman Wyrzykowski, [et al.]. — Switzerland : Springer International Publishing AG, cop. 2018. — (Lecture Notes in Computer Science ; ISSN 0302-9743 ; LNCS 10778. Theoretical Computer Science and General Issues ; ISSN 0302-9743). — ISBN: 978-3-319-78053-5; e-ISBN: 978-3-319-78054-2. — S. 456-465. — Bibliogr. s. 464–465, Abstr.


Autorzy (2)


Słowa kluczowe

general purpose computations on GPUmulti-agent systemsevolutionary computations

Dane bibliometryczne

ID BaDAP116638
Data dodania do BaDAP2018-09-25
DOI10.1007/978-3-319-78054-2_43
Rok publikacji2018
Typ publikacjimateriały konferencyjne (aut.)
Otwarty dostęptak
WydawcaSpringer
KonferencjaParallel Processing and Applied Mathematics : 12th international conference
Czasopisma/serieLecture Notes in Computer Science, Theoretical Computer Science and General Issues

Abstract

At present, GPUs (Graphics Processing Units) are commonly used to speedup any kind of computations. In this paper we present how GPUs and Nvidia CUDA can be used to accelerate the updating of and agent state in Multi-Agent Simulations. We use the AgE (Agent Evolution) software framework written in Java, which supports agent-based computations. In our simulations agents represent living organisms that interact with the virtual habitat and with each other. At each step of the simulation thousands of agents update their state according to a defined set of rules. We use Java bindings for CUDA (JCUDA) to move massive computations to GPU.

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